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[DirextXLoad3DSDemo

Description: DirectX学习范例: 一个完善的读取3DS文件例子
Platform: | Size: 714682 | Author: 尹峰冲 | Hits:

[Graph program3ds

Description: 一个完善的读取3DS文件例子-A perfect example to read 3DS file
Platform: | Size: 791552 | Author: | Hits:

[DirextXTransparentBlend

Description: 在vc++6.0环境下,利用directx写alpha通道的例子,利用alpha通道实现了瞄准镜的透明化。-in vc 6.0 circumstances, the use of alpha channel write DirectX example, the use of alpha channel aimed at achieving a transparent mirror.
Platform: | Size: 119808 | Author: 飞雪 | Hits:

[DirextXD3DShadow

Description: 用DIRECTX 3D 写的阴暗计算,对从事写日照分析有帮助-using DirectX 3D write the dark, was engaged to help sunshine analysis
Platform: | Size: 1731584 | Author: wuyu | Hits:

[DirextXdirect3d

Description: 加载一个3d模型,以及材质的载入,灯光渲染,程序框架。-Load a 3d model, as well as material loading, lighting rendering, procedural framework.
Platform: | Size: 4096 | Author: 吕风 | Hits:

[3D GraphicRead3DS

Description: 3ds是三维图形数据格式,利用OpenGL的图形功能和VC++的编辑功能,实现从3DS模型文件中读取模型数据并绘制模型-3ds is a three-dimensional graphics data formats, the use of OpenGL graphics features and VC++ Editorial features, models from 3DS file read model data and mapping model
Platform: | Size: 2853888 | Author: h72946 | Hits:

[DirextXLoad3DSDemo

Description:
Platform: | Size: 714752 | Author: 好好学习 | Hits:

[DirextXMd2

Description: 载入由3ds max生成的md2模型,进行动作控制-3ds max load generated by the MD2 model for motion control
Platform: | Size: 1817600 | Author: 刘阳 | Hits:

[DirextXbyKarolyJrStanyo

Description: Begin with 2.bat it creates 3D Bowl objects in DirectX form, shows it in real time with the StateManager and creates *.obj file for maxscript import with 3DS Max. May wrote own object definer short scripts for it.-Begin with 2.bat it creates 3D Bowl objects in DirectX form, shows it in real time with the StateManager and creates*.obj file for maxscript import with 3DS Max. May wrote own object definer short scripts for it.
Platform: | Size: 660480 | Author: skar77 | Hits:

[DirextXLoadMeshFrom3ds

Description: 利用一个读取3ds模型的类库读取3ds模型,并用DirectX生成mesh,最终在Direct中画出模型.程序由C#和directX写成.-3ds model using a library to read to read 3ds model, and DirectX build mesh, in the final draw in the Direct Model. Procedures written in C# and directX.
Platform: | Size: 67584 | Author: 8085454 | Hits:

[OpenGL programsalmon-viewer-0.2.1

Description: 3DS picture wiever without opengl or directx
Platform: | Size: 475136 | Author: Murat UÇ AR | Hits:

[3D Graphicproject

Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条件的实时绘制。 3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。 4、阴影的绘制 5、在场景中添加了喷泉。 6、实现Billboard 绘制技术。 7、添加了美妙的背景音乐。 -The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional 2 to 3 Or more than function). Will be part of: 1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene. 2, read the scene data by 3DS Loader. . 3, learn and use OpenGL or DirectX 3D real-time rendering the scene. 4, provide the user interface and interaction to achieve the scene roaming. Optional parts: 1, in the three-dimensional terrain scenes added. 2, the fog that weather conditions to achieve real-time rendering. 3, the realization of computer animation technology, aircraft flying in the sky, circle in
Platform: | Size: 17280000 | Author: | Hits:

[CSharpsf_2007523161027

Description: C#直接读取3ds的源码,引用Microsoft.DirectX 打开三维文件。-Read 3ds C# source code directly.
Platform: | Size: 47104 | Author: 火箭 | Hits:

[Industry researchdirect3Dprogram

Description: 微软公司于1996年为PC开发的API,与Windows 95 、Windows NT和Power Mac操作系统兼容性好,可绕过图形显示接口(GDI)直接进行支持该API的各种硬件的底层操作,大大提高了游戏的运行速度,而且目前基本上是免费使用的。由于要考虑与各方面的兼容性,DirectX用起来比较麻烦、在执行效率上也未见得最优,在实际3DS MAX的运用中效果一般,还会发生显示错误,不过总比用软件加速快-Microsoft in 1996 for the PC development API, and Windows 95, Windows NT operating system compatibility and Power Mac, and can bypass the graphical display interface (GDI) API directly support the operation of a variety of underlying hardware, greatly improving the game speed, but now is basically free. Due to consider the compatibility with various aspects, DirectX is too much trouble with it, also might not be in the implementation of the optimal efficiency in the use of the actual effect on 3DS MAX general, an error will occur, but faster than software acceleration
Platform: | Size: 475136 | Author: chang | Hits:

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